AI Insights · Timothy · July 2024
Top 5 Basketball Games Performance in Q2 2024: A Sensor Tower Analysis
Explore the Q2 2024 performance of the top 5 basketball games on the unified platform, with insights from Sensor Tower. Discover download trends, revenue, and weekly active users in this comprehensive overview.
In Q2 2024, the unified platform saw varying performances from the top 5 basketball games. Here's a breakdown of their achievements based on Sensor Tower's data.
Basket Battle by Supersonic Studios LTD experienced fluctuating revenue, peaking at $3M in early April and late May, while downloads saw an uptrend from 1.1M in late April to 1.76M by the end of June. Weekly active users hovered around 17K throughout the quarter.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball generated revenue between $72K and $176K, with a noticeable peak in early May. Downloads spiked to 1.28M in late April, followed by a general downward trend to 362K by late June. Weekly active users peaked at 8.29K in late April.
Miniclip.com's Basketball Stars: Multiplayer saw revenue growth from $73K to $205K, with notable peaks in early and late June. Downloads reached a high of 711K mid-April but saw a decline towards June, ending at 288K. Active users saw a high of 2.18K in late April.
From Masomo Gaming, Basketball Arena: Online Game revenue ranged from $49K to $138K, with the highest earnings in late April. Downloads showed an upward trend, from 203K at the start of April to 393K by the end of June. Weekly active users maintained a steady range, peaking at 1.68K in mid-May.
Lastly, VOODOO's Jump Dunk 3D had no revenue reported but saw an increase in downloads from 140K to 271K in late April, before a decline to 73K by late June. Weekly active users reached their highest at 645 in late April but fell to 269 by the end of the quarter.
For more detailed insights and data, Sensor Tower's platform offers a comprehensive analysis of the app market trends.